Radio Free San Andreas for 32-bit Windows

Download the latest archive and don't forget to read the README-win32.txt file for instructions.

2005-11-05: I've made RFSA more idiot-proof. Now, if any of the directories it wants to write into, including the output directory, doesn't exist, it is automatically created, both on Windows and Unix. You can also specify an output filename in the metadata files, so that you can have fancy symbols in the Vorbis comment's track title but still be able to extract the files. You can also save the file in the Windows format (CR/LF) and don't need to use dos2unix anymore. This makes my current release superior to the original one; if any of the original developers is reading this, I'll send you patches on request or upload my changes to your Subversion repository if given access. (I have sprinkled the code with preprocessor defines, you may want to read which to specify if you plan to build it on your own.) Enough of this, get patchlevel four with a nicely reduced filename.

2005-11-02: Having fixed the metadata for what I hope was the last time, plus having made the SCons files compatible with Linux apart from Windows, I present to you patchlevel three. Have fun!

2005-10-08: Another pair of e-mails came (one from Dave Schmitt and one from a Goetz Gressnich) with fixes to the metadata file. Therefore, I have updated RFSA to patchlevel 2.

2005-10-04: After getting an e-mail from a user named Dave Schmitt (thanks, Dave!) with positive feedback and a short list of mistakes I have made while building and distributing (SSL dynamic linking, a few path errors), I have decided to release version 0.1.1p1. The metadata should be fixed now and I've also included the required libeay32.dll from the OpenSSL toolkit.

If you are nostalgic, get the unpatched release. (Do you often visit antique shops?)

If you are good at understanding data file formats and are up for a small task that in turn gives you kudos, kisses and hugs from the community...

We're looking for the description of the file format of GTA: San Andreas streams. We know how they're encrypted. Now, we need to know how the files are stored in them.

I have written a Python script that does the decompressing on a file of your choice. Once you decrypt the file and find out the Secret of the Storage, tell us about it in the "Music Files" thread.

(I am sorry for the ads, but my webhost has to finance their servers somehow, and they're one of the best of their league.)